Bejelentkezs
Felhasznlnv:

Jelsz:
SgSg
Regisztrci
Elfelejtettem a jelszt
 
Men
 
Vice City Stories
 
Lyberty City Stories
 
Sanandreas
 
Vice City
 
Grand Theft Auto III
 
 
 
 
Ok?

 
Grand Theft Auto II
 
GTA: London 1969
 
Grand Theft Auto
 
Download's
 
Repliskola kdok
LCS Repl Iskola Kezds (Knny)
#cheat LCS:FS START (EASY)
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0xFF);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 10, 0);
sethex(0x8b5e36c, 0x00);
sethex(0x8b5e36e, 0x00);
sethex(0x8b5e3f0, 0x00);


LCS Repl Iskola Kezds (Nehz)
#cheat LCS:FS START (HARD)
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
teleport(274, -412.45, 127.48);
sethex(pcar + 0x26B, 0x44);
sethex(pcar + 0x007, 0xBF);
sethex(pcar + 0x013, 0x3F);
sethex(pcar + 0x017, 0x3C);
setchar(0x08B59B28, 0x80);
setchar(0x08B59B29, 0x00);
setchar(0x08b5e090, 22, 0);
sethex(0x8b5e36c, 0x07);
sethex(0x8b5e36e, 0x07);
sethex(0x8b5e3f0, 0x07);

LCS Repl iskola - Lecke 1
.
#cheat LCS: Flight School - Lesson One
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-416.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-416.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-416.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);

LCS Repl iskola - Lecke 2.
#cheat LCS: Flight School - Lesson Two
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-421.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,103); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-411.4,105); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,107); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-421.4,107.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-78,-414.3,104); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-74.65,-417.4,104.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2,0x54,0x75,0x72,0x6E,0x20,0x74,0x68,0x69,0x73,0x20,0x63,
0x68,0x65,0x61,0x74,0x20,0x6F,0x66,0x66,0x2C,0x20,0x67,0x65,0x74,0x20,0x61,
0x20,0x44,0x4F,0x44,0x4F,0x20,0x74,0x68,0x65,0x6E,0x20,0x75,0x73,0x65,0x20,
0x74,0x68,0x65,0x20,0x22,0x4C,0x43,0x53,0x3A,0x46,0x53,0x20,0x53,0x54,0x41,
0x52,0x54,0x22,0x20,0x63,0x68,0x65,0x61,0x74);
setchar(08e4dac0, 0x01);

LCS Repl iskola - Lecke 3.

#cheat LCS: Flight School Lesson Three
moveto(202.93,-416.4,118.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(152.93,-411.4,110.25); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(102,-416.4,102); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(51.63,-421.4,104); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(5.63,-416.4,106); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-35,-411.4,106.8); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-85,-410.4,100.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(-150,-415.4,94.8); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,-15.15,0.00); object(0x0CDB,0,0,90);
move(0.00,0.00,5.05); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,5.05,0.00); object(0x0CDB,0,0,90);
move(0.00,-15.15,-10.10); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,-15.15,0.00); object(0x021C,90,0,90);
move(0.00,0.00,5.05); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
move(0.00,5.05,0.00); object(0x021C,90,0,90);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-215,-414.3,92); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-211.65,-417.4,92.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2, 0x54, 0x75, 0x72, 0x6E, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74, 0x20, 0x6F, 0x66, 0x66, 0x2C, 0x20, 0x67, 0x65, 0x74, 0x20, 0x61, 0x20, 0x44, 0x4F, 0x44, 0x4F, 0x20, 0x74, 0x68, 0x65, 0x6E, 0x20, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x22, 0x4C, 0x43, 0x53, 0x3A, 0x46, 0x53, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x22, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74);
setchar(08e4dac0, 0x01);

LCS Repl iskola - Lecke 4.
#cheat LCS: Flight School - Lesson Four
moveto(202.93,-416.4,113.4); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(140.93,-413.4,90.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(78.5,-410.4,58.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(10.93,-410.4,35.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-30,-410.4,30.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-70,-410.4,35.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-110,-410.4,40.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(-140,-410.4,48.28); object(0x021C,0,0,180);
move(0.00,1.45,-3.5); object(0x021C,45,0,180);
move(0.00,3.5,-1.45); object(0x021C,90,0,180);
move(0.00,3.5,1.45); object(0x021C,135,0,180);
move(0.00,1.45,3.5); object(0x021C,180,0,180);
move(0.00,-1.45,3.5); object(0x021C,225,0,180);
move(0.00,-3.5,1.45); object(0x021C,270,0,180);
move(0.00,-3.5,-1.45); object(0x021C,315,0,180);
moveto(272.15,-422.6,120); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(268.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,13.4,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(292.15,-422.6,124); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,6.7,0.00); object(0x01BF,0,90,90);
move(0.00,0.00,8); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
move(0.00,-6.7,0.00); object(0x01BF,0,90,90);
moveto(272.15,-425.95,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-405.85,123.35); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(8,00,0.00); object(0x01BF,0,0,180);
move(0.00,0.00,6.7); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
move(-8,00,0.00); object(0x01BF,0,0,180);
moveto(272.15,-422.6,133.2); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(0.00,-6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
moveto(264.15,-415.9,120); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-186,-407,50); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(-8,0.00,0.00); object(0x01BF,90,0,180);
move(0.00,6.7,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
move(8,0.00,0.00); object(0x01BF,90,0,180);
moveto(-182.65,-410.1,50.5); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(-4,0.00,0.00); object(0x022C,0,0,180);
move(0.00,12.9,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
move(4,0.00,0.00); object(0x022C,0,0,180);
setshort(08e4dac2, 0x54, 0x75, 0x72, 0x6E, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74, 0x20, 0x6F, 0x66, 0x66, 0x2C, 0x20, 0x67, 0x65, 0x74, 0x20, 0x61, 0x20, 0x44, 0x4F, 0x44, 0x4F, 0x20, 0x74, 0x68, 0x65, 0x6E, 0x20, 0x75, 0x73, 0x65, 0x20, 0x74, 0x68, 0x65, 0x20, 0x22, 0x4C, 0x43, 0x53, 0x3A, 0x46, 0x53, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x22, 0x20, 0x63, 0x68, 0x65, 0x61, 0x74);
setchar(08e4dac0, 0x01);
 
Weck
 
Mennyien szeretik a GTA-t?
Induls: 2006-02-24
 
Ott tallhatk a menk! <--
 
 
 

AZ OLDALON TALLHAT ANYAGOKAT SZERZI JOG VDi,MSHELYEN VAL FELHASZNLSUK CSAK ELZETES RSOS S A FORRS FELTNTETSVEL LEHETSGES!

 
Falifi(r)ka
[ Megnzem a vendgknyvet! ] [ rok a Vendgknyvbe! ]
Get a FREE
 
Szavazz!!
Tegyek fel Vice City Stories-es letltseket?

IGEN!
NEEE!
Szavazs llsa
Lezrt szavazsok
 

Mindig tudnod kell, melyik kikötõ felé tartasz. - ROSE HARBOR, a mi városunk - FRPG    *****    A boroszkányok gyorsan megtanulják... Minden mágia megköveteli a maga árát. De vajon mekkora lehet ez az ár? - FRPG    *****    Alkosd meg a saját karaktered, és irányítsd a sorsát! Vajon képes lenne túlélni egy ilyen titkokkal teli helyen? - FRPG    *****    why do all monsters come out at night - FRPG - Csatlakozz közénk! - Írj, és éld át a kalandokat!    *****    Aki szörnyekkel küzd, vigyázzon, nehogy belõle is szörny váljék. S ha hosszasan tekintesz egy örvénybe, az örvény vissza    *****    Rose Harbor, ahol a tenger suttog és a múlt sosem tûnik el teljesen. - FRPG - csatlakozz közénk te is :)    *****    Egy kikötõ, ahol minden hullám egy új kezdetet ígér. Rose Harbor, több mint egy város, egy világ a világ mögött.    *****    Rose Harbor &#8211; kisvárosi báj, nagy titkokkal - légy részese te is ennek a kalandnak :) - FRPG    *****    Óceán, erdõ, csillagfény &#8211; minden ösvény Rose Harborba vezet - aktív FRPG közösség    *****    Itachi Shinden 1. kötet Magyarul elérhetõ a konoha.hu -n. Nézzetek be! *** Itachi Shinden 1. kötet Magyarul elérhetõ!!!    *****    ÁGICAKÖNYVTÁRA - KÖNYVEK, KÖNYVEK, KÖNYVEK - ÁGICAKÖNYVTÁRA    *****    MOVIE-NIGHT -> Filmek, Sorozatok <- MOVIE-NIGHT    *****    Movie-    *****    Játssz a színekkel keress szebbnél szebb képeket, építs, szépítsd a portálod, hogy szebb és színesebb legyen a világod!    *****    Debrecen Huszti Lakóparki napelemes családiház eladó. 06209911123 Debrecen Huszti Lakóparki napelemes családiház eladó.    *****    Pont ITT Pont MOST! Pont NEKED! Már fejlesztés alatt is szebbnél színes szebb képek! Ha gondolod gyere less be!    *****    Kedves Csokoládé kedvelõk! Segítségeteket kérném a kérdõívem kitöltéséhez! Témája a CSOKOLÁDÉ MÁRKÁK! Köszön    *****    Homlokzati hõszigetelés! Vállaljuk családi házak, lakások, nyaralók és egyéb épületek homlokzati hõszigetelését!    *****    * Beugrós munkavállalók éjjel-nappal. * Beugrós munkavállalók éjjel-nappal. * Beugrós munkavállalók éjjel-nappal. *    *****    Elindult a Játék határok nélkül rajongói oldal! Ha te is szeretted a '90-es évek népszerû mûsorát, nézz be ide!